Strategies & Gameplays
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All Strategies & Gameplays A-Zβ
ποΈ Alliances
Alliances are a formal, structured form of cooperation, designed to pool resources and coordinate action for ecosystem-level impact. All alliances are cooperation, but not all cooperation is an alliance.
ποΈ Ambush
Surprising competitors with significant and unexpected technological advances.
ποΈ Artificial competition
This is an early draft and isn't yet up to our standard.
ποΈ Brand and marketing
This is an early draft and isn't yet up to our standard.
ποΈ Bundling
This is an early draft and isn't yet up to our standard.
ποΈ Buyer / supplier power
This is an early draft and isn't yet up to our standard.
ποΈ Centre of gravity
Centre of Gravity
ποΈ Channel Conflicts
Channel Conflicts & Disintermediation
ποΈ Circling and Probing
Testing the waters in a competitorβs territory through small-scale incursions.
ποΈ Co-creation
Co-creation
ποΈ Co-opting
Adopting or mimicking aspects of another group or competitor to neutralise threats, gain influence, or draw convertsβwithout full alignment.
ποΈ Confusion of choice
This is an early draft and isn't yet up to our standard.
ποΈ Cooperation
Working with others, even competitors, to achieve a goal.
ποΈ Creating artificial needs
This is an early draft and isn't yet up to our standard.
ποΈ Creating constraints
Creating Constraints
ποΈ Defensive regulation
Defensive Regulation: Using Government to Protect Your Market
ποΈ Designed to fail
This is an early draft and isn't yet up to our standard.
ποΈ Differentiation
This is an early draft and isn't yet up to our standard.
ποΈ Directed investment
Directed Investment
ποΈ Disposal of liability
Disposal of Liability
ποΈ Education
This is an early draft and isn't yet up to our standard.
ποΈ Embrace and extend
Embrace and Extend
ποΈ Experimentation
Experimentation
ποΈ Exploiting constraint
Exploiting Constraints
ποΈ Exploiting Network Effects
6 items
ποΈ Fast Follower
This is an early draft and isn't yet up to our standard.
ποΈ Fear, uncertainty and doubt
This is an early draft and isn't yet up to our standard.
ποΈ First Mover
This is an early draft and isn't yet up to our standard.
ποΈ Fool's mate
Fool's Mate
ποΈ Fragmentation Play
Splintering a rival's market to erode their stronghold.
ποΈ Harvesting
This is an early draft and isn't yet up to our standard.
ποΈ Industrial policy
Industrial Policy
ποΈ Insertion
This is an early draft and isn't yet up to our standard.
ποΈ Land Grab
This is an early draft and isn't yet up to our standard.
ποΈ Last Man Standing
This is an early draft and isn't yet up to our standard.
ποΈ Licensing play
This is an early draft and isn't yet up to our standard.
ποΈ Limitation of Competition
Limitation of Competition
ποΈ Lobbying
This is an early draft and isn't yet up to our standard.
ποΈ Managing inertia
Managing Inertia: Countering Resistance to Change
ποΈ Market enablement
Market Enablement
ποΈ Misdirection
Deliberately sending false or misleading signals to competitors to obscure your true intentions.
ποΈ Open approaches
Open Approaches
ποΈ Patents & Intellectual Property Rights
Patents & IPR (Intellectual Property Rights)
ποΈ Pig in a poke
Pig in a Poke
ποΈ Playing both sides
Playing Both Sides
ποΈ Press release process
Press Release Process
ποΈ Pricing policy
This is an early draft and isn't yet up to our standard.
ποΈ Procrastination
Procrastination: Do nothing and allowing competition to drive a system to a more evolved form.
ποΈ Raising barriers to entry
Raising Barriers to Entry: Increasing Expectations within a market for a range of user needs to be met in order to prevent others entering the market.
ποΈ Refactoring
Internally reorganizing and repurposing components of a legacy system to salvage value or reduce toxicity. Refactoring means breaking the old asset into parts, reassigning useful parts to new roles, and eliminating the rest. Akin to code refactoring in software, but applied to business assets.
ποΈ Reinforcing Competitor Inertia
Exploiting a competitor's reluctance or inability to change.
ποΈ Restriction of Movement
Limiting a rival's ability to maneuver or adapt.
ποΈ Sapping
Attacking a competitor on multiple fronts simultaneously to weaken their capacity to respond.
ποΈ Sensing Engines (ILC)
Sensing Engines (ILC)
ποΈ Signal distortion
This is an early draft and isn't yet up to our standard.
ποΈ Standards game
A strategy focused on making your technology, process, or specification the dominant benchmark in a market, thereby disadvantaging competitors who use alternatives.
ποΈ Sweat and Dump
Sweat & Dump
ποΈ Talent Raid
Removing or absorbing key talent from a rival organization.
ποΈ Threat acquisition
Threat Acquisition: Buying Potential Competitors
ποΈ Tower and moat
Tower and Moat
ποΈ Two factor markets
Two Factor Markets
ποΈ Undermining barriers to entry
Undermining Barriers to Entry
ποΈ Weak Signal (Horizon)
This is an early draft and isn't yet up to our standard.