Markets
Markets evolve, and different stages require different gameplay.
- In the early uncharted phase (Genesis/Custom), the focus is on exploration and uncertainty—fast iteration, rapid learning, and acceptance of failure.
- As components evolve towards commoditisation, gameplay becomes more about efficiency, optimisation, and scale. Standard plays here include outsourcing, Six Sigma, or price wars.
Mature markets reward those who understand the rules of operational excellence, whereas earlier stages reward those willing to take risks and experiment. Wardley suggests your gameplay must match the component’s evolutionary stage. Misalignment wastes resources and kills competitiveness.
📄️ Buyer / supplier power
This is an early draft and isn't yet up to our standard.
📄️ Differentiation
This is an early draft and isn't yet up to our standard.
📄️ Harvesting
This is an early draft and isn't yet up to our standard.
📄️ Last Man Standing
This is an early draft and isn't yet up to our standard.
📄️ Pricing policy
This is an early draft and isn't yet up to our standard.
📄️ Signal distortion
This is an early draft and isn't yet up to our standard.
📄️ Standards game
A strategy focused on making your technology, process, or specification the dominant benchmark in a market, thereby disadvantaging competitors who use alternatives.